Reallusion iclone add bones skin#
Now it can save the head morph, skin texture, dedicated eyes and teeth settings, as well as facial animation profile (3dxFaceAnimProfile) especially defined for perfect eye close.
AvatarPreset – provides a fast way to change the 3D head.More IES resources can be freely downloaded from the internet. The support of standard IES gives realistic light patterns to point light and spotlight. There are more handy features introduced in Character Creator 3.1. To further make ease of the character content usage, and gives better lighting options. Unreal Engine Export – Add Unreal IK bones toĬharacters when exporting FBX, CC / iClone characters compatible with motionįiles acquired from the Unreal Marketplace, it also allows UE4 riggedĬharacters utilizing iClone edited motions or motion files sold in Reallusion Export Mouth-Open Morph – provides control options for tools mainly using CC Characterįacial blendshapes, such like real-time lip-syncing addons in Unity.With this option ticked, you will get a character with Multiple LODs in One FBX – one motion application works for all LOD meshes due to the sharedįor Game Base – increases the flexibility ofĬharacter application.Export Motion-only FBX – effectively accelerates the process of applying motions to the.CC3.1 FBX export and iClone Live Link both support Auto Setup and Epic IK-bone. Game developers can take advantage of the automatic process of shader assignment, skeleton mapping and LOD deployment, and enjoy the upgraded export options customized for Unreal Engine 4 and Unity. The “ Character Creator & iClone Auto Setup” is officially released for Unreal Engine 4 and Unity. Option to convert the standard CC Base (16.4K polygon, 100 bone count) to Gameīase (5.6K polygon, 72 bone count) while still keeping facial animation. Game Base – if you wish to optimize the main character, it gives you an.Polygon Reduction – simplifies the polygon of the outfit and accessories by.Remeshed iAvatar – optimizes mesh and texture size of the entire character with.iClone Users can now utilize Remesh, Polygon Reduction and Game Base to create characters for different levels. In this version, Character Creator can export a fully remeshed iAvatar directly to iClone with a selected polygon reduction level. One of the major requests from users is the wish to populate your scene with a whole bunch of characters without sacrificing the render performance or outrunning memory resources. Remesh Characters for Crowd Animation in iClone It also helps to organize materials for grouped adjustment. Consolidate Materials – combines the redundant materials which share the same textures to decrease the overall file size and enhance performance.Weld Vertices – repairs surface breakage of the imported assets.Face selection and brush tools are also available for refined editing. Cloth Hide Body Mesh Tool – provides character templates to easily define hidden area of the body mesh when dressing on clothes.Removal of Skin Poke-through when Importing NewĬlothes In CC3.1, you can save the hide mesh information in the cloth, a great benefit for users importing cloth assets from Daz Studio, Poser, Sketchfab, even design from ZBrush or Marvelous Designer. While importing content from 3D Scans, Sketchfab, Poser, Daz Studio, or other In the latest version 3.1, Reallusion hasĪdded several new functions like Cloth Hide Mesh Tool, Weld Vertices, andĬonsolidated Materials, so users can easily fix those frequently found issues However, due to the complexity of source 3D OBJ-in pipeline, and save them as native CC assets. In external content through Transformer, GoZ, or utilize the Auto-Skin-Weight One of the best features for Character Creator (CC) is its ability to bring What’s new in Character Creator 3.1- Enhanced Workflow for Bringing in 3D Character Creator 3.1 includes many new features which will greatly accelerate the process for creators to design, animate and deploy characters to game engines more quickly and efficiently”
“We are constantly focused on the feedback of our community and their requests. “Six months after the debut of Reallusion’s 3D Game Character Creation & Animation Pipeline at GDC, the tools have been widely adopted by character artists, game developers and virtual producers.” said John Martin, VP, Product Marketing, Reallusion.